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Introduction

Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming. They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.

According to the Oxford Companion to Music, Allegro is the Italian for «quick, lively, bright». It is also a recursive acronym which stands for «Allegro Low LEvel Game ROutines». Allegro was started by Shawn Hargreaves in the mid-90's but has since received contributions from hundreds of people over the net.

Allegro 5

Allegro 5 is the latest major revision of the library, designed to take advantage of modern hardware (e.g. hardware acceleration using 3D cards) and operating systems. Although it is not backwards compatible with earlier versions, it still occupies the same niche and retains a familiar style.

Allegro 5.0 supports the following platforms:

Allegro 5.1 also adds support for:

You can see the functionality Allegro provides by browsing the online reference manual.

Allegro only supports 2D graphics primitives natively, but it is perfectly reasonable to use Allegro alongside a 3D API (e.g. OpenGL, Direct3D, and higher level libraries), while Allegro handles the other tasks. Allegro is also designed to be modular; e.g. if you prefer, you can substitute another audio library.

Allegro 4

Allegro 4 is the classic library, whose API is backwards compatible all the way back to Allegro 2.0 for DOS/DJGPP (1996). It is no longer actively developed, but we still apply patches sent to us by contributors, mainly to fix minor bugs. Every so often we will make new releases.

Allegro 4.4 supports the following platforms:

The older Allegro 4.2 branch additionally supports:

You can see the functionality Allegro provides by browsing the online reference manual.